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Art of Conquest Best Wall Combination From All Races

Art of Conquest is a new MMORTS that comes courtesy of Lilith Games. The central aim is to aggrandize your mythical empire past contesting and building across the divided lands of Nore. Basically get old-school colonial with five playable races including Human, Lich, Rakan Sylph, and Dwarf. Just you don't demand to leaf through Sun Tzu's bibliography to gain a tactical advantage in this war – have a read of our cursory guide to Art of Conquest instead.

Choose your hero

Ah the two questions confounding gamers since long before Android even existed. Which hero practice you want to cull? And what race shall I choice? That's the start thing you have to determine when you beginning Art of Conquest. Each hero has his or her own strengths and weaknesses.

Rufio is the tank of the lot, delivering over three times the damage when fully leveled up. The bare-chested beast can use his Heroic Leap assault to catapult across the battlefield and cause trouble for enemy troops. Using Heroic Leap in tandem with the Chopping Blade is also a killer combination of abilities, especially against weaker backlines of archers. If you lot choose Rufio to start out with, it'due south all-time you funnel nigh of your ability points and equipment into him and then you'll end upwards with a real giant-killer early on.

Avalon isn't a creature like Rufio, just makes up for it in his supportive abilities, peculiarly for the archers in your battalion. Focus Fire, for example, allows y'all to direct your troops to target certain enemies, and grants an boosted percentage of damage to attacks against them. Avalon also comes with the perk of increasing the supply cap, and then you can bring more troops into battle with you.

Avril is the queen of ice, and can exist deployed strategically. She can use Ice Wall to divide the battlefield and Blizzard to freeze enemies where they stand. Her magic is resource draining, though, so make sure you've got sufficient mana in the bank before battle.

Don't worry besides much virtually your choice of hero. There are opportunities to recruit Rufio, Avalon and Avril, as well as other heroes, as you progress through the game.

Upgrade your hero

Art of Conquest brings a lot of new features to the table. All while improving on traditional MMORTS features like gradually upgrading your hero. Each hero has a combination of default, support, control and impairment-per-2nd (DPS) abilities, all of which can be upgraded. You'll have to choose how to classify your ability points wisely, as you'll apply some abilities more than than others. It's probably best to aqueduct your points into your default ability beginning, and then your back up and control abilities, leaving the DPS for later.

Gather resource

The people of Nore don't care much for oil, nuclear fission or air current farms. Instead, they depend on golden, mana and woods to get past. You can find all iii scattered across the map, or generate your own from the condom of your castle. Claret diamonds, crystal and mithril are rarer finds, which can only be found out and about, stashed in chests and in other players' pockets.

Honor is a resource that allows y'all to bandy race, recruit new units and build race-specific buildings. You can glean it from killing the local wildlife, or robbing fellow players.

Speaking of robbery, if you decide to motion out of the capital in the hopes of forging an empire, you'll be able to plunder other players' warehouses and shipments of their resources. But you also open yourself up for the same thievery. Levelling up your warehouse gives you some protection confronting this.

Upgrade your buildings and units

Resources drove is paramount in the kickoff, but you tin shift attending to spending resources on developing your buildings and units later. When it comes to units, focus on one blazon of technology – for example, improving your long-range tech gives a boost to Dwarven riflemen and tanks, archers and Lich mages.

If you decide to pay the hefty sum to swap race later on, your building levels won't be downgraded. But your unit engineering science will be scuppered, so yous'll take to start upgrading it from scratch.

Expanding your kingdom's Territory

Sieges can be lengthy battles where you either protect your stronghold or try to have someone else's. Since almost enemy castles will be protected by large stone walls, information technology's up to y'all to coordinate your attacks with your allies to maximise your chances of success.

Wherever a role player runs into a histrion from a different kingdom they can choose to engage in real time PvP battles. When in a PvP attack, motility speed is slowed giving you greater control over when to activate your Hero-Skills.

This is not the only situation where you can enter a PvP boxing. While on the road you may stumble upon resource similar lumber mills. You tin can send these resources back to your kingdom via send wagons. However these wagons are decumbent to attacks from other players, and then it's wise to send guards with your resource. If your guarded convoy is attacked and so you can chose to mount a defence, launching you lot into a PvP battle.

Attack tips

Only similar heroes, different units have unlike strengths and weaknesses. Infantry are strongest confronting archers, archers are strongest confronting spearmen, spearmen are strongest against cavalry, and cavalry are strongest against infantry.

During battle, use your everyman level units for the frontline, since they'll take the brunt of the set on and are more than expendable (cruel, I know). Also brand sure your frontline is dumbo with troops so you can sustain prolonged attacks.

Don't forget set on range as a factor when deciding which units to place where. Information technology probably isn't the best idea to stick a load of infantry at the back and your archers upward front, for example.

Co-operate with other players confronting mutual enemies to improve your chances of winning in PVP and taking over more territory. Yous tin even troop swap, and send reinforcements to help allies out.

Play conservatively – don't utilize all your units all the time merely because you can. In the beginning, peculiarly, losing units tin can irksome your progress downward, so amend just to deploy those y'all need to win.

And that's that. If you're prepare to join the strategic costless-for-all in Art of Conquest and show off your newfound cognition, yous tin can download it at present from Google Play and the App Shop.

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Source: https://www.pocketgamer.com/art-of-conquest/a-beginners-guide-to-art-of-conquest/

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