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How Does Re2 Peanalize You for Playing on Easy

Resident Evil 2 brings you back to Raccoon City. While this version shares a proper noun with its inspiration, information technology'south effectively a brand new game. Hither are some tips to assistance you lot get started.

Don't waste material ammo

You'll always desire more ammo. At no point will you have also many bullets. We spent a sizable chunk of our game blasphemous ourselves for wasting shots hours before.

You don't gain annihilation by killing a zombie. Yous don't take to kill every zombie.

Your combat knife is (mostly) useless

Aside from your firearms, y'all'll selection up several Combat Knives. It's tempting to think of these as your fallback weapon when you're out of (or depression on) ammo, just the zombies volition quickly dissuade you of that notion. Your pocketknife is a weapon of last resort. It's good for ii things: checking to run across if a zombie is actually dead (slash at information technology while information technology's on the ground), and stabbing a zombie who grabs you.

Running is almost always an option

Taking the last two points together, consider running. Sometimes this means running past or away, and sometimes it ways leaving a zombie to deal with later. Again, don't think that you have to put down every monster you lot see. It's amend to ignore some and salvage your bullets for when you actually need them.

Permit zombie heads move into your sights

Ammo is scarce, and headshots are powerful. Try aiming non where the zombie is but where information technology'due south going to be. Let it walk into your reticle where you're aiming, and and then fire for a headshot.

Unlocking every door takes time (but it's usually worth it)

Resident Evil ii is a very gamey game. Information technology'due south full of puzzles and locked doors whose solutions and keys are hidden throughout the world. You'll exist doing a lot of looping and backtracking to open every locked door, sometimes many hours later.

Capcom via Polygon

Putting in the work whenever yous observe a combination or primal e'er pays off. You tend to find something valuable like healing herbs, ammo, or fifty-fifty a Hip Pouch to increment your inventory.

Your map tells yous when you're done with a room

Capcom via Polygon

Your map is invaluable for navigating Resident Evil ii, but in that location's more than information there.

When you starting time enter a new area, the room will exist colored ruby on your map. A carmine room means in that location's still something to notice inside. Sometimes, this is a lock you tin't open or a puzzle yous can't solve nevertheless. Other times, this is just an item you haven't stumbled across or picked up withal.

Check your map often to make sure yous've picked up everything y'all can.

Touch every door

Speaking of your map, here's a flim-flam for making it easier to read: Interact with every door. If it'south locked, trying to open up it adds information to your map. That could be text that describes the way it's locked (Chained Door, for case) or information technology could exist an icon indicating that yous demand a special key.

You can tell which doors you've tried to open only by looking at the map, besides. Doors yous haven't interacted with are white. Locked doors you've interacted with are red. Hover over the locked doors, and you'll see what's locking them.

This is basically planning for the futurity. When you get an detail that can open these doors, you don't have to guess where it'll piece of work. You lot just take to cheque your map because you've already done the piece of work to label the doors on your map.

Employ multiple salve slots

Mistakes tin can be especially costly in Resident Evil 2. Maybe yous wandered into an area, freaked out, had particularly bad aim, and wasted a agglomeration of ammo. Load a recent save file, and you can finer rewind time and try over again with the cognition y'all gained from your first attempt.

You lot'll be shocked at how much faster you tin get through the game when you lot know that's coming and you're not tiptoeing around. You have 20 save slots. Experiment. Use them.

Inventory space is a constant, manageable battle

You'll start the game with only 8 inventory slots. You'll become more, but you'll never be burdened with an overabundance of inventory slots. So inventory management is similar a game within this game.

Some of the items you pick up, like ammo (plain) and grenades, will stack. Others, like healing herbs and keys, won't.

Y'all tin can combine some of what you pick upwards: Combined herbs make better healing items, and gunpowder becomes ammo. Doing this will complimentary up (at to the lowest degree) ane slot.

Capcom via Polygon

You can do this on the fly, as well. As you pick up items y'all find in the earth, yous'll probable only mash buttons to drop it into the first available inventory slot. Instead, if you're planning ahead or you need something specific, you can combine items past storing them into an already occupied slot. For the most function, you'll do this for healing herbs and ammo.

Also, if yous tin't fit something in your inventory, information technology'll show up on your map. Make your manner to the nearest Particular Box, unload some of your inventory, and return to grab what you left behind.

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Source: https://www.polygon.com/resident-evil-2-remake-guide/2019/1/25/18194830/re2-beginners-ammo-knife-inventory-map-door-key-slots

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